On 16 October 2012 12:50, Jacob Carlborg <span dir="ltr"><<a href="mailto:doob@me.com" target="_blank">doob@me.com</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On 2012-10-15 13:52, Manu wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
We did a 48hr game jam at work this past weekend.<br>
We decided to do our entry in D, to further prove that D was a viable<br>
and productive solution for real-world game dev.<br>
<br>
Here's our entry, for those interested.<br>
It has only been built/tested in Windows using VS2010, but it should<br>
theoretically work on Linux and consoles as well (but the build scripts<br>
aren't setup to do it automatically).<br>
If there is interest, I will create the build scripts, and test on Linux.<br>
<br>
<a href="https://github.com/RemedyGameJam/stache/wiki" target="_blank">https://github.com/<u></u>RemedyGameJam/stache/wiki</a><br>
</blockquote>
<br></div>
When using git submodules the recommended way of cloning is to use "git clone --recursive".</blockquote><div><br></div><div>Ah, well. Allegedly I'm still rather a git noob. I'll update that, although the following steps still stand.</div>
<div>I didn't have any luck making the subrepos default to a particular branch. (It worked once, but I couldn't see why, and then it stopped working)</div></div>