On 18 October 2012 22:26, Jacob Carlborg <span dir="ltr"><<a href="mailto:doob@me.com" target="_blank">doob@me.com</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On 2012-10-17 16:14, Manu wrote:<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Okay, awesome. Cheers.<br>
I got it running on Linux-x64 last night, so I think that's the only<br>
thing holding OSX back.<br>
</blockquote>
<br></div>
Ok, I have a fully working window, which behaves properly and receives events. In addition to that I have an application menu with the standard items and a dock icon. This is all running completely separate.<br>
<br>
No I would need some help to integrate this back in the game engine.<br>
<br>
This is the latest error I have when compiling:<br>
<br>
In file included from ../Source/MFFont.cpp:5:<br>
In file included from ../Source/MFTexture_Internal.<u></u>h:7:<br>
In file included from ../Source/../Source/Drivers/<u></u>OpenGL/MFOpenGL.h:46:<br>
../Source/../Source/Drivers/<u></u>OpenGL/glew/glxew.h:97:10: fatal error: 'X11/Xlib.h' file not found<br>
#include <X11/Xlib.h><br>
^<br>
12 warnings and 1 error generated.<br>
make[1]: *** [../Build/Release/Fuji/MFFont.<u></u>o] Error 1<br>
make: *** [Fuji] Error 2<br>
<br>
Either "glxew.h" shouldn't be used or it's need to have a Mac OS X version.</blockquote><div><br></div><div>Ah yes, what do the OSX OpenGL libs look like? GLX is only a very thin front end on a fairly conventional OpenGL. It's only a couple of functions that would be replaced by some mac variant I expect.</div>
<div>I'll come on IRC in 5 minutes or so.</div></div>