On 18 October 2012 23:58, Jacob Carlborg <span dir="ltr"><<a href="mailto:doob@me.com" target="_blank">doob@me.com</a>></span> wrote:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On Thursday, 18 October 2012 at 20:11:56 UTC, Manu wrote:<br>
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Ah yes, what do the OSX OpenGL libs look like? GLX is only a very thin<br>
front end on a fairly conventional OpenGL. It's only a couple of functions<br>
that would be replaced by some mac variant I expect.<br>
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Mac OS X has the OpenGL framework:<br>
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<a href="https://developer.apple.com/library/mac/#documentation/GraphicsImaging/Reference/CGL_OpenGL/Reference/reference.html%23//apple_ref/doc/uid/TP40001186" target="_blank">https://developer.apple.com/<u></u>library/mac/#documentation/<u></u>GraphicsImaging/Reference/CGL_<u></u>OpenGL/Reference/reference.<u></u>html#//apple_ref/doc/uid/<u></u>TP40001186</a><br>

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And a couple of high level Objective-C classes. This is the programming guides for OpenGL on Mac OS X:<br>
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<a href="https://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html" target="_blank">https://developer.apple.com/<u></u>library/mac/#documentation/<u></u>GraphicsImaging/Conceptual/<u></u>OpenGL-MacProgGuide/opengl_<u></u>intro/opengl_intro.html</a><div class="im">
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<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I'll come on IRC in 5 minutes or so.<br>
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I won't be online tonight, it's getting late here. Tomorrow or perhaps saturday.<br></blockquote><div><br></div><div>I've fixed all the outstanding Linux stuff, I'd love to finish off that OSX stuff some time soon.</div>
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