Still better, then a completely separate thing.<div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Nov 28, 2012 at 9:09 PM, jerro <span dir="ltr"><<a href="mailto:a@a.com" target="_blank">a@a.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On Wednesday, 28 November 2012 at 17:02:25 UTC, Gor Gyolchanyan wrote:<br>
</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">
Precisely!<br>
<br>
<br>
On Wed, Nov 28, 2012 at 8:59 PM, jerro <<a href="mailto:a@a.com" target="_blank">a@a.com</a>> wrote:<br>
<br>
</div><div><div class="h5"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
On Wednesday, 28 November 2012 at 15:51:50 UTC, Gor Gyolchanyan wrote:<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I think that would be a huge mistake. Why would anyone want to invent a<br>
full blown language and a big pain in the butt just to build a project if<br>
the project can build itself by looking at the source code?<br>
<br>
</blockquote>
<br>
The build system could be a library written in D, then you wouldn't need<br>
to invent a new language.<br>
</blockquote></div></div></blockquote>
<br>
I mean't writing a D build library and using it to write build scripts separate from the source files that are being build. That's quite different from embedding build instructions into comments inside the source files.<br>
</blockquote></div><br><br clear="all"><div><br></div>-- <br>Bye,<br>Gor Gyolchanyan.<br>
</div>