<div dir="ltr">On 24 May 2013 05:02, Szymon Gatner <span dir="ltr"><<a href="mailto:noemail@gmail.com" target="_blank">noemail@gmail.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="HOEnZb"><div class="h5">On Thursday, 23 May 2013 at 18:50:11 UTC, Brad Anderson wrote:<br>
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On Thursday, 23 May 2013 at 18:43:01 UTC, Szymon Gatner wrote:<br>
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On Thursday, 23 May 2013 at 18:13:17 UTC, Brad Anderson wrote:<br>
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While there hasn't been anything official, I think it's a safe bet to say that D is being used for a major title, Remedy's Quantum Break, featured prominently during the announcement of<br>
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May I ask where this intel comes from? Do you have any more<br>
details on how D is used in the project?<br>
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You can watch Manu's talk from DConf here:<br>
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<a href="http://www.youtube.com/watch?v=FKceA691Wcg" target="_blank">http://www.youtube.com/watch?<u></u>v=FKceA691Wcg</a><br>
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tl;dw They are using it as a rapid turn around scripting language for their C++ engine.<br>
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Ah I did watch it. Didn't realize Manu works at Remedy. Being small indie game dev I totally agree on the industry needing salvation from C++.<br>
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I am watching D closely for few years now but until compiler is more stable (tho this is less and less of a problem) and there is decent ARM support I still can't allow myself to switch. And the day of the switch will be glorious one.<br>
</blockquote></div><br></div><div class="gmail_extra" style>I really hope D on ARM gets some more attention in the near future. The day it can be used on Android will be a very significant breakthrough!</div></div>