<div dir="ltr">On 1 June 2013 01:12, bearophile <span dir="ltr"><<a href="mailto:bearophileHUGS@lycos.com" target="_blank">bearophileHUGS@lycos.com</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Manu:<div class="im"><br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Frankly, this is a textbook example of why STL is the spawn of satan. For<br>
some reason people are TAUGHT that it's reasonable to write code like this.<br>
</blockquote>
<br></div>
There are many kinds of D code, not everything is a high performance ray-tracer or 3D game. So I'm sure there are many many situations where using the C++ STL is more than enough. As most tools, you need to know where and when to use them. So it's not a Satan-spawn :-)<br>
</blockquote><div><br></div><div style>So why are we having this conversation at all then if faster isn't better in this instance?</div></div></div></div>