<div dir="ltr">A Unity-like or D implementation of Unity would be cool but really D on SteamOS needs 2 things:<div><br></div><div> 1. stable engines for each part of a game-specific engine: I'm making a game right now that really can't be developped using Unity without totally fightining it<br>
so I use a combination of Ogre, RakNet etc. If I had a choice of composition of libraries to setup my game in D, I would have tried D. (even if the gc scares me frankly)</div><div> 2. SteamWorks API compatibility: it's required for Steam, if I understand correctly, so you'll need to make sure it's possible to use SteamWorks library from D. I think it's all C but not sure.</div>
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