<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On 13 December 2013 00:38, Arjan <span dir="ltr"><<a href="mailto:arjan@ask.me.to" target="_blank">arjan@ask.me.to</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Have you heard of Frets on Fire? <a href="http://en.wikipedia.org/wiki/" target="_blank">http://en.wikipedia.org/wiki/</a><br>
Frets_on_Fire<br>
I remember trying this out several years ago, though it didn't really have<br>
that smoothe Guitar Hero feel.<br>
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Yes, it's fucking terrible. It's also written in Java, which might partly<br>
explain the first bit...<br>
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I'm pretty sure it has been written in python (to prove one could write games using python), also there is FoFix a (better?) clone also python.<br>
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My kids do play FoFix from time to time. But nothing beats minecraft.<br>
</blockquote></div><br></div><div class="gmail_extra">Oh yeah, you're probably right. I just remembered that it wasn't written in a real language ;)</div><div class="gmail_extra">It doesn't feel very tight, and the synchronisation window is super wide. I suspect this is because the libraries they use aren't really meant for low-latency real-time use, and they have no access to the hardware/drivers directly, so they have to allow for a huge margin of error.</div>
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