<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On 14 December 2013 06:25, Jacob Carlborg <span dir="ltr"><<a href="mailto:doob@me.com" target="_blank">doob@me.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On 2013-12-13 18:11, Manu wrote:<br>
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<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I'd say there's a massive bias in games though since most gamedevs are<br>
windows users. Windows is the only real PC based market for games, and<br>
all the dev-tools for consoles are windows based too, so I guess it<br>
stands to reason that you don't meet too many gamedev's with an<br>
insatiable lust for Apple products.<br>
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Unfortunately most games suck on Mac OS X. I don't know if they're just badly coded, if it's the drivers or the OpenGL implementation. Many games that work perfectly fine at highest resolution and detail level on Windows is barley playable on low settings on Mac OS X. Only a few games are good on Mac OS X.</blockquote>
<div><br></div><div>I've done mac ports before. In terms of scheduling though, it always gets barely any time or attention.</div><div>Bare minimum to get it running, and doesn't help that it's usually being written by a windows programmer working against his will :)</div>
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