<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On 1 February 2014 22:35, develop32 <span dir="ltr"><<a href="mailto:develop32@gmail.com" target="_blank">develop32@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On Saturday, 1 February 2014 at 12:29:10 UTC, Nick Sabalausky wrote:<br>
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Come to think of it, I wonder what language Frostbite 3 uses for game-level "scripting" code. From what I've heard about them, Frostbite 3 and Unreal Engine 4 both sound like they have some notable similarities with Unity3D (from the standpoint of the user-experience for game developers), although AIUI Unreal Engine 4 still uses C++ for game code (unless the engine user wants to to do lua or something on their own). I imagine Frostbite's probably the same, C++, but I haven't actually heard anything.<br>
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Frostbite has an option for both Lua and C++. C++ is the preferred one.<br>
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Unreal Engine went from Unrealscript to C++ and everyone applauded that.<br>
</blockquote></div><br></div><div class="gmail_extra">Correct, this is the general trend I see. idTech also uses C/C++ DLL's for 'scripting'.</div><div class="gmail_extra"><br></div><div class="gmail_extra">At Remedy, we were keen to migrate our scripts to native code in the same way, except using D instead of C++. The proof of concept is solid.</div>
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