<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On 9 August 2015 at 09:28, Walter Bright via Digitalmars-d <span dir="ltr"><<a href="mailto:digitalmars-d@puremagic.com" target="_blank">digitalmars-d@puremagic.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On 8/8/2015 11:38 PM, Iain Buclaw via Digitalmars-d wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I know that at least for the benefit of std.math, we should allow any precision<br>
without expensive casting to and from real, which has been found to be a<br>
performance problem on various benchmarks (GDC, LDC, DMD, doesn't matter).<br>
</blockquote>
<br>
I thought that had largely been done.<br>
<br>
</blockquote></div><br></div><div class="gmail_extra">What about intrinsics?<br><br><a href="https://github.com/D-Programming-Language/phobos/blob/94f718e5c69939f595fb839d3aae24878f126d78/std/math.d#L630">https://github.com/D-Programming-Language/phobos/blob/94f718e5c69939f595fb839d3aae24878f126d78/std/math.d#L630</a><br><br></div></div>