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<pre wrap="">I'm hoping this library-level trick will be enough to allow most of the classic synchronization mechanisms to be used in D 2.0.
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<pre wrap="">Re synchronized containers - I don't like the idea at all. That is going down the path of having many shared objects, which is notoriously difficult to get right, especially for non-experts. IMO, shared objects should be small in number, and serve as boundaries between threads, which otherwise play in their own separate sand-pits.
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<pre wrap="">A good pathological but functionally correct example is the Thread class in core.thread. Thread instances should really be labeled as shared, but I know that when this happens the compiler will throw a fit. The thing is, while some of the methods are already synchronized, there are quite a few which are not and don't need to be and neither do they need the variables they access to be made lock-free. Even weirder is:
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<pre wrap="">Well I think Thread is a threading primitive so we shouldn't expect to be implementable without some oddities.
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<pre wrap=""><!---->
Sounds good. Hopefully, it will be uniquely horrifying.
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One aspect of the Thread class that I find really annoying is that its
name is of type char[] instead of string. Can we change this please?
Also, it would be nice to have additional constructors that take a name.<br>
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I include thread names in my logs, so all my threads have names. This
means I have code like this:<br>
thread.name = "name".dup;<br>
in the constructors of all my active classes, which is nasty.<br>
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