[ENet-discuss] Reliable packets and data sending approaches

Mihai Draghicioiu mihai.draghicioiu at gmail.com
Mon Oct 26 15:26:57 PDT 2009


sauerbraten just uses the game framerate to send position packets, afaik

On Mon, Oct 26, 2009 at 10:31 PM, Philip Bennefall
<philip at pbsoundscape.net>wrote:

>  Hi Lee and others,
>
> I have a quick question regarding reliable packets. Say that user 1 sends a
> message to user 2 on channel 0, and it gets through on the first attempt.
> Does user 2 see the packet immediately or does ENet wait until the package
> has been acknowledged? And what happens if user 1 doesn't receive the
> acknowledgement and then sends the packet again eventually, and this packet
> also arrives, might user 2 be given the same packet twice?
>
> Also I am wondering about the best way of sending data. I am making a fast
> paced action game with two players, where speed is of the utmost importance.
> Is it best to send individual events when they occur, or continuously send
> the entire player state unreliably? If the latter, how often should I send
> it? I was thinking at least 40 times a second, as the state isn't larger
> than some 60 or 70 bytes. Do you have any recommendations?
>
> Thank you!
>
> Kind regards,
>
> Philip Bennefall
> P.S. I am using the latest snapshot.
>
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>
>
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