[Robotgroup] "Gary Hoover"'s museum idea (From Sharon)
Denise Scioli
morg80 at hotmail.com
Mon Oct 9 13:42:04 PDT 2006
Vern,
What about adapting the robospinart machine to make car sounds, use car
parts as the joystick etc?
Denise
>From: Vern Graner <vern at txis.com>
>Reply-To: vern at txis.com, Austin Robotgroup Mailing List
><robotgroup at puremagic.com>
>To: robotgroup at puremagic.com
>Subject: [Robotgroup] "Gary Hoover"'s museum idea (From Sharon)
>Date: Mon, 09 Oct 2006 14:40:46 -0500
>
>I forwarded this to the list for Sharon as it had an attachment on it
>that caused it to be rejected by the mailing list server.
>
>(NOTE: Just in case people aren't aware, there are folks who read the
>robot group list via dial up, or other low-speed technology like palm or
>cell phone PDAs and some read via text-only mechanisms (i.e. ELM/PINE).
>Subsequently so the list does not accept attachments.)
>
>------------------------ CLIP ------------------------
>I think it would be good to have a Robot presents at this meeting on the
>Oct 21st. At a 3D user group meeting Gary gave a presentation about his
>new museum park. The theme of the museum is going to be old cars.
>Gary is looking and open to just about anything. One of the things
>they may have, is to give everyone a drivers license. Then when you
>scan the ID a Earth Goggle image of your house is displayed on a large
>screen. He is looking for anything that is creative and remotely has
>to do with old cars.
>
> Gary said the admission would be about $9 and wanted to keep changing
>up things about every 30 days to keep people coming back. His audience
>is going to be focused on all the Baby Boomers becoming Grandparents and
>having a place to take to taking grand kids that doesn't cost a fortune,
>no long lines and doesn't rearrange you body parts.
>
>Below is attached a fake newspaper article explaining the concept.
>
>I wanted to see who might be interested. Also, has anyone contacted
>Gary, if not I could do that.
>
>Sharon
>------------------------ /CLIP ------------------------
>
>Text from the "fake newspaper article" Sharon had attached is here:
>
>------------------------ CLIP ------------------------
>NOTE: THE FOLLOWING ARTICLE IS ENTIRELY FICTIONAL, AND HAS NO RELATION
>TO A REAL NEWSPAPER OR NEWSPAPER ARTICLE. IT IS ENTIRELY CONJECTURAL
>AND MAY HAVE LITTLE RELATION TO ROADSTORYUSA AS DEVELOPED IN THE FINAL
>EVENT. IT HAS BEEN PREPARED SOLELY TO GIVE THE READER A “FEEL” FOR WHAT
>THE EXPERIENCE MAY BE LIKE.
>
>Dallas Morning News
>Travel Section August 8, 2007
>
>San Marcos’ RoadStoryUSA Proves Unexpected Treat
>
>My husband Daniel, daughter Felicity and son Marcus decided it was
>finally time to go see the Alamo and San Antonio’s Riverwalk, sights
>every Texan is supposed to see. Perhaps it is the Texan’s version of
>the Hajj, the trip to Mecca that every good Muslim is supposed to make
>at least once in their lifetime. Dan and I had made the four-hour trek
>some years ago, but now that the kids were 5 and 9, it seemed time for
>another try.
>
>As we started south on I-35 early on a bright Friday morning, we noted
>the first of a series of bold, three-dimensional billboards just south
>of Hillsboro. This first one said “RoadStoryUSA: PLAY!” in giant
>letters. An eighteen-wheeler truck was crashing through the billboard,
>and on the side of the truck it said, “Ride Me!” Dan the Man – that’s
>what I call him when he’s behaving – said he had heard something
>somewhere about this RoadStoryUSA, and that is sounded like it might be
>interesting. Further down the road, three more dramatic, unique
>billboards promised that we could, in addition to PLAY, also LEARN, EAT,
>and SHOP. Each sign gave additional details, and as we got closer to
>San Marcos – 20 miles south of Austin – we discovered the exit number
>(210) and the hours (9AM to 9PM in July).
>
>Although we were eager to get to San Antonio, we started talking about
>stopping at RoadStory. Each billboard added to the intrigue, until the
>debate became “do we stop on the way down or on the way home?” Then it
>turned out we were ready to eat lunch when we reached the exit, and
>decided it wouldn’t hurt anything if we at least stopped to take a look.
>
>RoadStory is hard to miss. A Peterbilt cab tops a giant pylon sign
>watching over the interstate, and the building itself is colorful and
>dramatic. It directly faces the freeway. As you pull in the lot, the
>signs make clear that you can park anywhere, but there are separate
>entrances for the diner, the store, and the exhibits and rides area. We
>parked in the center of things, and as soon as we pulled up, a fellow in
>a Shell jumpsuit – like gas station attendants used to wear – was
>washing our windshield. He smiled at us, and asked if we wanted our oil
>checked. He was one of a team of people working the parking lot
>mid-day, and he was ready to answer any questions we had.
>
>Once inside, we realized that the diner (“Rite Bite Roadhouse”), the
>gift shop (“The Garage Shop”), and the RoadStory Experience all shared
>the same lobby area. In the center was a fully uniformed bus driver
>sitting in the driver’s seat of a Greyhound Bus (a real, restored
>Greyhound bus), and he was the center of attention. We received a spray
>of information and attention, as he said to Felicity, “Young lady, you
>better plan on a couple or three hours if you go through the exhibits.
>Or would you rather get on the bus and go to Timbuktu with me?” Sounds
>of a real bus starting and stopping and opening doors came from multiple
>speakers. Coupled with the smell of diesel fuel. This sure seemed like
>fun, but we better eat first if the kids weren’t going to be moaning all
>afternoon.
>
>The Rite Bite is a beautiful, classic roadside diner, not unlike what
>you might find in an old Greyhound Station. We sat at the giant
>serpentine counter on red vinyl spintop stools, a real treat for the
>kids. Ice cream sodas, burgers, and hot dogs were the specialties of
>the day. Everything we had was great, made from fresh ingredients. But
>the best part was the reality of the place – the napkins in little metal
>dispensers, the ketchup flowing from red squeeze bottles, the jukebox
>controls with trucker music every few feet.
>
>After lunch, we bought our tickets – which seemed quite reasonable at
>$10 for adults and $7 for kids. As eager as I was to check out the
>store, we figured we’d save it for last. Before we entered the
>RoadStory, we noticed there was also RoadExpo, kind of a permanent auto
>show or state fair section. We glanced into the Expo – which did not
>require a ticket – and saw a full show of the latest vehicles from
>General Motors, Toyota, and several other companies. There were also
>exhibits by Progressive Auto Insurance, Auto Zone, and Enterprise Car
>Rental, among others. We figured this would be a stop for Dan the Man
>after we had explored the RoadStory.
>
>Our first step after buying the tickets was the “Department of Humans
>and Motor Vehicles” where we got our “driver’s licenses.” Each of us
>had to enter some information on kiosk touch screens, such as our home
>address, and select a “handle” (trucker’s name) that we would be known
>by. The kiosk also took our picture. We also put in our charge card
>and allocated so many dollars to each of us for rides. In an instant,
>out popped a neat little driver’s license, with our picture, and our
>information stored on the card. Here we also learned that we could earn
>points (“road miles”) by playing games, which could be used at the
>website, in the store, or in the restaurant.
>
>Then we were on our way – by entering the orientation theater. This was
>a very well made introduction movie, about 3 minutes long, which told us
>what we would see and gave us some idea of what to expect. It also
>talked about why the RoadStory is so cool – how the road relates to all
>of us, the romance and adventure of the road, as well as some pretty
>intense automotive footage, from Jeeps to race cars. At the end of the
>little movie, the exit doors opened and off we went into the exhibit area.
>
>The first room we entered was called “Finding your way” and it was all
>about maps and highway systems. In the center were a number of giant
>plasma screens – above us, under us, around us. If you flashed your
>driver’s license past one of the little terminals, an aerial view of
>your home would appear (courtesy Google Earth) on one or more of the
>screens, with your handle printed over it. It used our address
>information. You could also choose from a number of famous sites to
>look at, from the Grand Canyon to the Empire State Building. If you
>wanted to spend more time, there were a handful of kiosks where you
>could type in any address and look at it.
>
> From “Finding Your Way” we moved through an area called “Destinations”
>which celebrated some of the most important places people go to. One of
>the coolest things here was the postcard machine, a rig of multiple
>terminals tied to a big database of several thousand postcard images,
>dating from 1900 to the present. You could pick a city or state, or a
>year, and up would come relevant images. You could pick whether they
>flew by at high speed or whether they were stopped for further study.
>They were incredibly beautiful images. And you could pick any image,
>have it printed out, write on the back, and post it right there, or you
>could email it with your notes on the “back,” or you could have a poster
>printed and waiting for you in the Garage Shop, just by swiping your
>driver’s license. This was one of the high points of RoadStory for me.
>
>But 9 year-old Marcus loved the Freeway tube, which was a long thin
>hallway where the walls were giant high definition video screens and the
>floor was full of (Dan tells me they are called) sub-woofers. The video
>was of all types of vehicles, from military convoys to Ferraris, coming
>by at full speed and shaking the whole space. It was just like standing
>in the middle of the freeway, I guess – I have never tried that.
>
>One of the several small theaters was showing “The Trip,” a film by
>experimental filmmaker Ken Adams. It was an unusual and engaging
>collage of images and sounds about the road and everything about it.
>The sound and high definition video quality were outstanding. I cannot
>explain why, but it seemed that Felicity was most absorbed in this film.
>
>Another theater showed loops of the greatest car chase scenes from the
>movies, and yet another showed the best car cartoons of all time. But
>much of the footage throughout was original, really interesting and
>different.
>
>And there were exhibits on about everything related to the road. Dan
>enjoyed an exhibit about Spindletop, the first Texas gusher, which was
>shown in giant backlit comic book form, right out of Japanese Manga – or
>an old Superman comic book. We have never seen anything like that in a
>museum.
>
>In several exhibits, which were full of stories and facts for adults,
>there were parallel stories running at Felicity and Marcus’ eye level.
>We would never have noticed them had we not had to drag the kids away.
>
>The Texas Restaurant Association sponsored an exhibit on the history of
>roadfood in Texas, and included video interviews with the owners of the
>10 oldest restaurants in the state. The family which has operated
>Black’s BBQ in Lockhart since the 1930’s was fascinating.
>
>And you won’t be surprised that there was plenty for the more
>traditional motorheads – a gallery of 50s Chevies and another of the
>very first SUV’s – International Scouts and early Jeeps. In one game,
>Dan won 500 roadmile points with his ability to guess whether a pictured
>car was a Honda, a Nissan, a Toyota, or another Japanese make.
>
>Our family was most engaged by the “Tell us your story” exhibit. Here
>people from all over, most of whom had visited RoadStory, told their own
>roadstories – pictures, articles, postcards, matchbook covers, video,
>and audio recordings. A panel of judges had picked the very best, and
>boy were they good! And of course we added to the “database” our list
>of favorite places to visit. When we get home, we are going to send in
>(to the RoadStoryUSA website) the list of all the cars we have owned,
>including notes on our faves.
>
>Throughout the exhibit area we encountered well-informed staffers,
>usually playing up a character role (like a motel desk clerk) and always
>in the right uniform for their role. We have been to a lot of museums,
>and have rarely seen this level of personal attention and enthusiasm.
>
>After all those exhibits – at least 25 of them – we finally came out to
>the rides area. Here you could drive NASCAR simulators, ride
>old-fashioned kiddie cars, play big interactive video games, and other
>more typical amusement park fare. Usually the first ride was covered in
>your ticket, but you had to spend money to go again.
>
>Of course the big ride is the FedEx Kinko’s truck ride. We opted to pay
>an extra $25 to have a truck to ourselves, and after a brief wait all
>four of us climbed up the ladders into the cab of a really beautiful
>bright red Peterbilt cab. Marcus was so excited I thought he was going
>to lose it.
>
>Our driver “Red” (a retired driver himself) called us by our handles,
>and told us how the gears worked, as he revved the engine and the truck
>rocked back and forth. Then it lept into motion and drove through a
>long tunnel, where Red laid on the horn to great effect. Just as soon
>as we emerged outside the tunnel, a virtual deer jumped in our path and
>we had to slam on the brakes. I won’t spoil the ride for you by telling
>you all the details, but suffice it to say it was quite an unexpected
>thrill for all of us, all 8 minutes of it. And Red was a big part of
>it. The kids are still talking about him – I had to steer even Felicity
>away from the “find out more about becoming a truck driver” exhibit
>after the ride.
>
>You can also drive a truck yourself, under the watchful eye of Red or
>one of his fellow drivers. From the looks on the faces of people coming
>off that ride, we may have to try it next time.
>
>By the time we had done all this stuff, we were about worn out, and not
>expecting any more “thrills.” But I have to say that, as we exited
>through the Garage Gift Shop, every one of us was taken aback. I had
>never seen so many cool gifts for those hard-to-please motoring men in
>my life, like Dad. The perfect Ferrari jacket. Marcus and Dan together
>admired the incredible detail on the die cast models, which covered
>everything from the widely available NASCAR cars to the more unique
>Airstreams and Rockstar busses. (Marcus’ favorite model seemed a little
>too expensive for us.) You can find almost any movie or book about the
>road or cars and trucks. Even the history of Route 66. It was not hard
>to spend the roadmiles we had earned, and more.
>
>And they made it very clear that all this, and more, was available at
>the RoadStory website. In fact, the back of our driver’s licenses told
>us that we automatically got lifetime memberships in RoadClubUSA. It
>seems that RoadStory turns over its exhibits and rides regularly, so if
>you want to see one of your old favorites, you have to go to the
>website. We also had to go there to buy and download pictures of all of
>us riding the big truck. Much to our surprise, it turns out that our
>family was one of the top ten roadmile-scoring teams of the day, so we
>get a discount off our admission on our next visit, and a coupon for our
>neighbors.
>
>Well, we finally got away, having stayed much longer than we expected.
>Of course we enjoyed the Alamo and the Riverwalk, but we did have to
>stop at RoadStoryUSA on the way back to Dallas to pick up that model car
>that Marcus cried about for two days. And there are rumors that the
>same Austin-based company, Story Stores, will soon open a similar place
>called “GameStoryUSA” near Dallas.
>------------------------ /CLIP ------------------------
>
>Vern
>
>--
>Vern Graner CNE/CNA/SSE | "If the network is down, then you're
>Senior Systems Engineer | obviously incompetent so why are we
>Texas Information Services | paying you? Of course, if the network
>http://www.txis.com | is up, then we obviously don't need
>Austin Office 512 328-8947 | you, so why are we paying you?" ©VLG
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