[Robotgroup] Divide and Conquer!
Edwin Wise
edwin at simreal.com
Thu Sep 13 13:37:57 PDT 2007
On 13 Sep 2007, at 3:22 PM, Gray Mack wrote:
> From my perspective, other than fewer wires and more
> modular design I don't know if it buys you much
> anymore but its a neat concept.
I like the concept myself, just because of the redundancy it implies,
and possible protection from single-point failures... but in
practice, one powerful controller with a boatload of I/O will do yah
fine, be cheaper, and have less hassle.
Though, if your legs are complex, with several degrees of motion and
a variety of sensors, it can be tough to find enough pins on one
controller to manage it...
Perhaps splitting the difference -- 6 legs with 2 or 3 controllers
-- that kind of thing.
Hard to make _any_ controller decisions, though, until you have
spec'ed out the behavior and control requirements; those can force
expansion into multiple controllers or conversely prove that one
controller would be plenty.
Of course, doing multiple controllers for the "nifty-neato-wowie-
zowie" factor is fun too; and modularity is also fun. 4 legs? 6
legs? 12? Hah! It all works!
Edwin!
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