[Robotgroup] Detect the Rink. Re: Drive a Droid proposal
brooksdesign
brooksdesign at peoplepc.com
Tue Jul 8 01:54:39 PDT 2008
One other way of doing this may be like my BlockHeads robots where the objective IS to knock your opponent out of the ring and a roboteer standing by just resets them to their starting corners. By the way I have been cleaning them up after posting the new video http://wiki.therobotgroup.org/wiki/BlockHeads and was thinking of donating them to the group for use in outreach events, especialy if someone wanted to convert them to RC and cut the cords.
-brooks
-----Original Message-----
>From: "john at cozmicfunk.com" <john at cozmicfunk.com>
>Sent: Jul 8, 2008 2:09 AM
>To: The Robot Group Mailing List <robotgroup at puremagic.com>
>Subject: Re: [Robotgroup] Detect the Rink. Re: Drive a Droid proposal
>
>My personal opinion: I think you are going about this design the wrong
>way...
>
>Why does it have to have unlimited RC control then only be able to stay
>in a small circle? it makes no sense at all...
>
>Solution: You need to make the Robot control idiot proof! Instead of
>giving COMPLETE rc control, you should design the control features
>around a few pre-programed presets that allow some function (with a
>avoidance detection system) and also give the audience what they want:
>Interaction!
>
>Because from my point of view, I have already been cruising around a
>small RC bot and it gets old really fast.
>
>So the idea is have some presets like the smaller voice controlled r2d2
>(which I have) and design it to stay within a perimeter of function and
>then return to a Center location or Homing beacon of some kind after it
>does it's two minute Parade. It can still be entertaining and engaging
>without it being this huge design concept that will only work with more
>money and resources than it will be worth for only a First night activity.
>
>The small Voice activated R2 has a neat feature called Dance mode where
>it drives around playing the Cantina theme and beeps and lights up. for
>kids, it is great, they don't have to be in control to enjoy it and then
>there is no liability with it going crazy and running someone over either.
>
>Like I said, you could have a few presets and some demo modes to mix it
>up, maybe have a ask R2 voice system that randomly picks from a list of
>preset beeping patterns that would appear to be ":responsive" and no one
>would ever know the difference.
>
>Take this advice from a guy that has been designing a sci-fi film for
>years and has pondered ways of making things easy, simple and effective
>in communicating the ideas to an audience. People only know what ever
>you tell them: give them some interaction with lights and sounds and
>they will be happy :)
>
>JPF
>
>
>
>Bruce Waters wrote:
>> Vern,
>> I suggest a point-of-view shift from detect-the-ropes
>> to detect-the-rink. If you place two detectors, one outboard
>> of each wheel, you can have the bot naturally turn back into
>> the rink without a rink monitor person. Just "pause" the wheel
>> *opposite* the sensor which no longer senses the rink.
>> As the "guest operator" continues forward, the bot will curve
>> back into the rink. Even if the "guest operator" goes
>> backwards, the paused wheel (pls recall: that is the one probably
>> still on the rink) will just hold its ground as the bot swivels the
>> out-of-bounds wheel back onto the rink. Also, if neither
>> wheel senses the rink then both wheels are "paused" and the
>> way-out-of-bounds bot simply stops. An override to take a
>> bot out of "rink only mode" could be available for a rink
>> monitor administrative person if desired or one could use the
>> brute-force technique of picking up a way-out-of bounds bot
>> and placing it back on the rink.
>> A down side to the detect-the-rink approach is that the
>> entire rink area (less swivel space) has to be made so the
>> sensors can detect the rink and still do not false-positive
>> when a bot is out-of-bounds.
>> False negatives (from perhaps a failing sensor) would show
>> up as a bot on the rink going in tight circles. With some
>> "handed" sensors one might even be able to globally trigger
>> left-or-right false negatives and have all the bots act like
>> ballroom dancers synchronously twirling CW or CCW to
>> delight any bot choreographer or racetrack anarchist.
>> A great advantage of detect-the-rink is that the "rink" can
>> be any shape including shapes with safety zones. Some
>> interesting shapes might include a "racetrack figure8" or oval
>> wide enough for bots to pass each other. Ropes for crowd
>> control are orthogonal to robot control with detect-the-rink .
>> One could choose to have an inner and an outer oval of ropes
>> for a racetrack oval, or just an outer set, or no ropes at all.
>> One could even have segmented ropes with gates or holes
>> and the ropes could move around off-rink without interfering
>> with bot control.
>>
>> Bruce Waters
>>
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>>
>
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