Getting gdc working with xcode 3.1
ylixir
ylixir at gmail.com
Sun Sep 21 22:19:12 PDT 2008
Michel Fortin wrote:
> On 2008-09-21 22:18:03 -0400, ylixir <ylixir at gmail.com> said:
>
>> Michel Fortin wrote:
>>
>>> Well, I meant that the latest gdcmac wouldn't run out of the box on
>>> Mac OS X Leopard. You have to include manually the standard library path
>>
>> I didn't mess with the paths at all, everything just works on my
>> system. Is that an issue still for some leopard systems?
>
> No indeed, not if you build it yourself.
>
> I was talking about problems with the gdcmac build for Tiger available
> on gdcmac.sourceforge.net when it runs on Leopard. Basically the problem
> is that there is currently no installer for a gdc build working
> correctly on Leopard, the current one being for Tiger. It's not really a
> problem for me as I compiled my own version, but it surely is not very
> encouraging for someone who wants to try a new language and the only
> available builds don't work.
>
oh yeah, true for sure. trying to get gdc working on my ibook was like
ramming my head against a wall. it's frustrating when each failed
attempt takes an entire day. that's why i made the step by step. if i
ever have time to read up on how to make a package i'll probably do
that, and upload it too unless someone beats me to it. no reason for
people to roll their own compilers imho, especially since some of those
people are just learning how to write hello world and doing a custom
build would be basically impossible.
also, i don't feel that xcode 2.5 is really a choice. ever try to
compile from the command line with that toolchain? annoying doesn't
even begin to describe...
</rant>
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