Xgl, wow!
Sean Kelly
sean at f4.ca
Sun Apr 9 13:19:55 PDT 2006
Jari-Matti Mäkelä wrote:
> Georg Wrede wrote:
>> Don Clugston wrote:
>>> I think that the games market is tremendously important to Microsoft's
>>> market share. If it were to lose that, it would be game over. Seriously.
>> This might be something for Apple. They've got a lot of good press and
>> goodwill lately: iPods, Intel-Macs, etc. And they have a user base where
>> folks are used to paying (overprice) for everything. Since they control
>> both the hardware and the OS, there's never a problem with drivers or
>> compatibility.
>>
>> Imagine buying the newest computer game -- and just _knowing_ it
>> _works_! NO hassle.
>>
>> I'd pay extra just for the peace of mind.
>
> In that case you should consider game consoles. The semi-old ones (Sega
> Megadrive, SNES, ...) are IMO the best.
Consoles are a lot of fun, but the games they offer are a bit different
than those for the PC so it really depends on what sort of games you
like to play. I like them both, but prefer different platforms for
different game types. That aside, I'm hoping that Apple's switch to
Intel will ease porting concerns a bit and that we'll begin to see a few
more OSX games than in the past.
> The game-intensive Vista will be the most expensive version and have the
> best DRM-technologies available. Since it's possible to do almost
> everything else with Mac/Linux/BSD, the only reason to buy Vista will be
> new games. I suppose most proprietary business/educational software will
> still run on XP (and a bit later with WINE).
Thing is, Vista doesn't really offer anything for games over XP--all the
same APIs are supported, etc. Also, Vista will consume far more
resources behind the scenes than XP, so you'll need a more powerful
system just to get equivalent performance as on XP. As you say, it may
well be the DRM features publishers will find most attractive, but
that's obviously not a selling point for users.
Sean
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