Professor Automaton's Cruel Legume Device

mclyse mclyse_member at pathlink.com
Sat Apr 29 07:44:57 PDT 2006


In article <e2v5k3$2aa6$1 at digitaldaemon.com>, Tydr Schnubbis says...
>
>mclysenk at mtu.edu wrote:
>> Well, the school semester is almost over and most of my projects are getting
>> wrapped up.  I figured I should post the results of my team software project.
>> 
>> http://www.csl.mtu.edu/cs3141/project/group2/www/index.html
>> 
>> It is written entirely in D, using Derelict, SDL and SDL mixer.  The gameplay is
>> similar to Dr. Robotnik's Mean Bean Machine or Puyo Puyo.
>> 
>> Throughout the project, we extensively used contract programming and unittests.
>> As a result, we finished our project ahead of schedule and with fewer major bugs
>> than any of the other teams.  I would like to say that D directly improved the
>> productivity and success of our project.
>> 
>> You can see some of the other projects here:
>> http://www.csl.mtu.edu/cs3141/www/Home.html
>> 
>> Any feedback at all would be appreciated.
>> 
>> -Mikola Lysenko
>> 
>> 
>
>I tried the single player.  It looks cool, and the music is nice.  Only 
>thing is it gets a bit boring after a while, because it's just too easy. 
>  A only played until the second level (underwater), but it didn't seem 
>any harder than the first.  So I could probably have played forever, 
>which isn't very challenging.

That's because it is only for practice.  The real single player is when you
fight the bots.  You can cycle through the bots by clicking on their name in the
Vs. AI menu.






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