headers for OpenGL, OpenAL, and SDL
Anders F Björklund
afb at algonet.se
Mon Mar 6 16:32:38 PST 2006
James Pelcis wrote:
> I thought it would be a good idea to put things that are ported into the
> c namespace. If the project ever gets a pure D implementation, it
> wouldn't conflict with programs written for the c version.
Well, I think it was "supposed" to go in the etc.c (Deimos) namespace -
but since there was never any guidelines I just went with the shorter...
> If someone gives me the AGL header, I'll see what I can do to take care
> of it, too.
It's copyrighted by Apple, but should be straightforward to translate...
Located in /System/Library/Frameworks/AGL.framework/Headers/agl.h on OSX
Distributing Apple system headers has the same issues as Win32 headers,
but without any "w32api" version like available for the MinGW compiler.
The GL library location is /System/Library/Frameworks/OpenGL.framework,
by the way (i.e. same as "OpenGL32.dll" or "libGLX.so", but without AGL)
> I'm not sure exactly what you're asking in the ps, but mine should work
> with 1.2.9.
Oh, I was just meaning that I had SDL 1.2.8 as ZIP - but 1.2.9 in CVS.
Apparently the implibs I bundled weren't working for DMD/Windows either
--anders
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