serialization library
Bill Baxter
dnewsgroup at billbaxter.com
Thu Nov 9 15:55:37 PST 2006
Fredrik Olsson wrote:
> Bill Baxter skrev:
> <snip>
>>
> What you want is a lib for reading and writing EA IFF-85 compatible files?
I've never heard of EA IFF-85, but a brief skim of the description here:
http://www.newtek.com/lightwave/developer/LW80/8lwsdk/docs/filefmts/eaiff85.html
sounds good.
Is it something 3D-graphics specific though? Electronic Arts created
the standard, and the website I found above is for a 3D modeling
package... But it looks right.
But the truth is I don't know what I want exactly in terms of API. I
just want something that makes it easy to take my data structures ->
extract the data into something generic and ESPECIALLY not intrinsically
tied to the types in my program -> save it to disk -> load it back into
whatever data structures I choose later. It's ok if it's a little more
painful than MyData.serialize(archive); MyData.load(archive); as long
as it achieves the goal.
With Boost::serialization I've ended up having to write upgrader
programs a few times over the course of development. It's always a pain
because boost::serialization wants to be smart so what I end up doing is
taking an old version of my data structures header file, wrapping it in
an "oldversion" namespace then load via the olversion::type, and save
via the newversion::type.
> I actually have some code for D doing this around somewhere. Written to
> be able to read IFF graphics files and Lightwave 3D objects.
Oh, right, lightwave. So I guess it's not a coincidence google for EA
IFF-85 turned up NewTek's page.
> I shall dig up the code, clean it up in a presentable shape, and make it
> public.
Cool, can you explain how the API works a little? I guess I can imagine
that loading such a file is not so different from loading an XML file.
So like XML parsing there are a few ways to do it.
--bb
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