Announcing Luigi -- WIP teaser
Bill Baxter
dnewsgroup at billbaxter.com
Sun Nov 26 23:41:02 PST 2006
Tomas Lindquist Olsen wrote:
> Bill Baxter wrote:
>> The demo is using GLFW, but the input source and window management
>> library is abstracted out to be easily replaceable.
> Why not use the D native GLD ?
Just checked in a new GLD input adapter for Luigi. Works like a charm.
The hardest part was figuring out how to compile gld given that all the
paths where it expects to find things are embedded in a D source file.
And it needs implib.exe, which I had to go looking for.
Once I had GLD compiled then it was just a matter of s/glfw/gld/g on all
the working GLFW code.
So Luigi now supports GLD.
Luigi also now has working
* buttons
* textfields
* checkboxes
* sliders
And you can see on the screenshots page that there's a snazzy
texture-based theme in the works (texture currently borrowed from the
DirectX utility toolkit). I've only implemented buttons for that so far.
Luigi URL:
http://www.dsource.org/projects/luigi
Screenshots:
http://www.dsource.org/projects/luigi/wiki/screenshots
--bb
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