GDC 2006 2D Physics Demo for D
Jarrett Billingsley
kb3ctd2 at yahoo.com
Mon Oct 30 17:32:02 PST 2006
"clayasaurus" <clayasaurus at gmail.com> wrote in message
news:ei67hf$2dgi$1 at digitaldaemon.com...
> After quite a conversion process, I've successfully converted the c++ GDC
> 2006 2D Physics demo to D.
>
> Original:
> http://www.gphysics.com/archives/18
>
> D Version:
> http://www.dsource.org/projects/arcgames/browser/trunk/physics/demo.zip?format=raw
>
> Use keys 1-9 to switch through demo, and space bar to launch the 'bomb'.
>
> It also comes with a public domain red black tree implementation that
> seems to work. The author of
> http://eternallyconfuzzled.com/tuts/redblack.html told me he is going to
> add a license page that says all the code on his pages are in public
> domain.
>
> Special thanks to Christian Kamm for helping me track done a bug.
>
> ~ Clay
Sweet, but it runs at about 3000 FPS, and so is nearly impossible to see
anything running except the pyramid demo. I see some kind of delta timing
with the "dt" global in main.d, but it's set to a constant 1/60, and in
windowed mode on Windows, it'll try to update the screen as fast as
possible, so the frame time will be something other than 1/60 of a second.
Is there maybe a way to force it to run in fullscreen, so it's limited to
the refresh rate? I'd recompile it but I don't have Derelict, so..
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