GDC 2006 2D Physics Demo for D
Lucas Goss
lgoss007 at gmail.com
Tue Oct 31 05:24:44 PST 2006
clayasaurus wrote:
> Within the next year or so I'm going to integrate this into my 2D game
> library ( http://arcgames.dsource.org/arc/arc/time.html ) which has a
> delay timer that will delay the main loop as needed to keep a constant
> frame rate.
I think it would be better to use frame rate independence. By delaying
the main loop some input can become jagged and seem unresponsive (mouse
jumping places). I know I've seen some articles on gamedev.net, now
where were they...
http://www.gamedev.net/reference/articles/article1604.asp
http://www.gamedev.net/reference/articles/article1382.asp
lucas
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