DDL 1.2 Beta
BLS
nanali at wanadoo.fr
Sat Sep 9 10:21:51 PDT 2006
Hi Eric,
> First of all, DDL can put an IDE directly in touch with the compiler's
> output. This means that the .obj files from a build pass can be
> loaded back into the IDE and parsed for type information, which then
> can then be used for intellisence.
> Once DDL is expanded to include debug information and line numbers,
> one could allow a developer to click on a symbol and go to where it
> defined.
This simply means: DDL will probabely enable all IDE guys to create :
Not invented here, not yet seen (tm) IDEs. <vbg>
> The environment would simply compile the plugin "scripts"
> once they're saved and pull the .obj files directly into the runtime
> in one step.
I can't await your "Advanced Usage tutorials". I hope that you will
include a simple sample showing how to implement a plugin-architecture
using DDL.
Especially "Dynamically Linking a Class" would be very interresting.
( An : Enhancing a class form within a DDL module would be IMO the most
interesting part !)
Kind regards,
Björn
More information about the Digitalmars-d-announce
mailing list