Mayhem Intergalactic: First commercial game written in D?

janderson askme at me.com
Sat Dec 8 15:54:09 PST 2007


Chris P. wrote:
> Greetings,
> 
> I'm the author of the indie game Mayhem Intergalactic. I've been selling
> it since July, and I'm still working on improving it.
> 
> I'm making this post here because Mayhem Intergalactic is written in D -
> making it the first released commercial game written in D, as far as I
> know. Please correct me if I'm wrong. :-)
> 
> It's using OpenGL and SDL via Derelict, and Phobos (Tango didn't exist
> when I started). You can check out the demo and/or snag yourself a copy
> here:
> 
> http://www.inventivedingo.com/mayhemig
> 
> Windows only for the moment I'm afraid. I'm still working on Linux and
> Mac support.
> 
> Cheers,
> Chris Pelling
> 
> 
> P.S. I know, I'm a bit late making this post - the impetus for doing it
> now was Aldacron noticing me talking elsewhere about Mayhem
> Intergalactic being written in D, and blogging about it:
> http://dblog.aldacron.net/2007/12/06/mayhem-intergalactic/
> 
> P.P.S. Anyone who can help me fix the crash I'm getting on the Mac wins
> a free copy of the game. ;-)  (See the tail end of
> http://dsource.org/forums/viewtopic.php?t=3401 for details.)


Nice work!  I'm glad to see D making inroads into the commercial game 
industry.  Looks like a futuristic risk game.

-Joel



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