Mayhem Intergalactic: First commercial game written in D?

Clay Smith clayasaurus at gmail.com
Thu Dec 20 20:38:13 PST 2007


Chris P. wrote:
> Sebastian Beschke wrote:
>> I'm also currently working on a game project in D with a small team, and
>> I can second most of what you said.
> 
> Ah, cool. Commercial or freeware game?
> 
> If you ever port it to Mac, let me know if you run into any problems; I
> may be able to help. Been there, done that. :-)
> 
> 
>> Chris P. schrieb:
>>> - I wrote my own game engine, even though I knew it would make the
>>> process harder and longer. Seems like everyone falls into this trap.
>>> Next time I'm definitely going to use an existing and well-supported
>>> game engine.
>> ... of which there currently aren't any stable ones for D, as far as I
>> can see. Or am I missing something?
> 
> No, you're not missing anything. (ArcLib aside - sorry Clay, but I'm not
> convinced it's well-enough supported yet for me to be confident about
> building a commercial game on it. Porting to Mac would still have been
> an issue, for the same reasons and in the same way.) So this mistake was
> inevitable as a consequence of using D. I'm listing it separately anyway
> because it's worth noting.
> 
> A stable, well-supported, already-ported-everywhere game engine or three
> would do wonders for D's usability as a game development platform.
> Sadly, such things take a fair amount of time and effort to build.
> 

Surely, there are enough D people interested in game development to pull 
off the effort, the only problem is lack of coordination.

Maybe you and Sebastian can start a more professional effort? I suppose 
the only way to get what you really want is to do it yourself.

~ Clay





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