preparing for const, final, and invariant
Charlie
charlie.fats at gmail.com
Mon Jun 4 16:18:49 PDT 2007
I'm appalled, both that this is pretty much assured to be in D , and
that the community seems to be behind it. I thought that the reason
Walter didn't want const was because of its added complexity , so
instead he introduces _3_ new keywords ? Does no one else feel like
this is using a machine gun to kill a fly ?
I understand the need for immutable data when writing libraries, but
'scope const final MyClass myInstance' ?!? Theres got to be a better way.
I know this sounds over-dramatic, but if this is the direction D is
headed, then count me out. I loved D because if its elegant and
powerful simplicity, I think D has strayed way to far from its original
goal.
If anyone feels like _this_ implementation for const ( not the
usefulness of const mind you ) is not for D, then please speak up or we
all might end up losing our favorite language.
Charlie
Walter Bright wrote:
> This is coming for the D 2.0 beta, and it will need some source code
> changes. Specifically, for function parameters that are arrays or
> pointers, start using 'in' for them.
>
> 'in' will mean 'scope const final', which means:
>
> final - the parameter will not be reassigned within the function
> const - the function will not attempt to change the contents of what is
> referred to
> scope - the function will not keep a reference to the parameter's data
> that will persist beyond the scope of the function
>
> For example:
>
> int[] g;
>
> void foo(in int[] a)
> {
> a = [1,2]; // error, a is final
> a[1] = 2; // error, a is const
> g = a; // error, a is scope
> }
>
> Do not use 'in' if you wish to do any of these operations on a
> parameter. Using 'in' has no useful effect on D 1.0 code, so it'll be
> backwards compatible.
>
> Adding in all those 'in's is tedious, as I'm finding out :-(, but I
> think the results will be worth the effort.
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