It uses D, OpenGL and FreeType 2 for Unicode text rendering with subpixel anti-aliasing, kerning, custom LCD filtering and on-demand glyph caching. http://dmedia.dprogramming.com/?n=Tutorials.TextRendering1 Let me know what you think! Cheers :) -- Tomasz Stachowiak http://h3.team0xf.com/ h3/h3r3tic on #D freenode