Text rendering tutorial at DMedia
Deewiant
deewiant.doesnotlike.spam at gmail.com
Thu Jun 28 09:55:27 PDT 2007
Tom S wrote:
> It uses D, OpenGL and FreeType 2 for Unicode text rendering with
> subpixel anti-aliasing, kerning, custom LCD filtering and on-demand
> glyph caching.
>
> http://dmedia.dprogramming.com/?n=Tutorials.TextRendering1
>
> Let me know what you think!
> Cheers :)
>
Nice. I've been hoping for something like this ever since I first saw some
screenshots on, IIRC, your FragBots page, about a year ago.
I've always been annoyed with bitmap fonts as well, and been frustrated with my
attempts to get FreeType to work: it's pretty much the lowest level library for
this stuff, but the few good wrappers that exist are either for C++ or
long-abandoned projects (or both). It's good that you've made a library which:
- is in D
- uses FreeType 2
- has Unicode support
- does all that fancy stuff which I could never bother to figure out
- actually considers issues like not supporting a certain level of OpenGL
Haven't played around with it yet, though, but my comments hold if the tutorial
isn't overstating your accomplishments. ;-)
--
Remove ".doesnotlike.spam" from the mail address.
More information about the Digitalmars-d-announce
mailing list