Deadlock presentation outcome
Pragma
ericanderton at yahoo.removeme.com
Mon May 14 07:16:10 PDT 2007
Tom S wrote:
> david wrote:
>> So tell us, how did the presentation go? :-)
>>
>> david
>
> The presentation went really well :) IMHO, we crushed all the other
> teams in almost all aspects of the project. After the presentation, we
> received congrats from many folks from the univ, had numerous new
> beta-tester applications and lots of applause ;) Our project supervisor,
> Piotr Rosiak also received congrats from other supervisors, or so I heard.
>
> In the end, it turned out that the jury didn't like computer games very
> much... Maths doctors & professors == bad jury for a game programming
> team. So we scored 2nd, after a project which basically combined some
> GPS stuff thru bluetooth and Google Maps... Which, according to 80% of
> my univ mates was... ridiculous.
>
> I don't want to sound like bragging, but I can sincerely say that we
> created the best project, with lots of cutting edge programming, fine
> team management, lots of coffee, 70k LoC, 1100 svn revisions and
> eventually a really cool game. We only had about 20 minutes to present
> it though. Virtually no one from the jury even peeked at the code or
> understood what a 'shader' is or what Ageia PhysX does.
>
> One of the best things about the presentation was that we bashed C++ and
> Java and got no strike-back from the C++ and Java zealots present in the
> audience, including the lecturers. We answered all questions we were
> given and certainly got some folks interested in the D language :)
>
> Currently we're going to catch up on some other univ classes and once
> done with them, continue working on Deadlock, possibly in an expanded
> team, as the course no longer limits us to 5 students.
>
>
Congrats! I know you worked your ass off on this one. Kudos.
--
- EricAnderton at yahoo
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