Blaze v0.06
Mason Green
mason.green at gmail.com
Tue Feb 26 14:24:01 PST 2008
The Blaze 0.5 demo was only running one time step per frame, which is not very accurate in regard to the impulse solver. The new demo is running at 3 time step per frame, which gives you much more stable stacking. I've also included a 5 millisecond time delay in the mail demo loop to prevent 100% cpu load. Download the library and demos and you can experiment with various time stepping methods to suit your needs.
That being said, I'm not sure how fast your CPU is, but Blaze 0.6 is lightning fast on my Windows-32 notebook, and even faster on my Linux-64 machine...
The majority of changes for Blaze 0.6 are internal. I've completely rewritten the engine to take advantage of D dynamic and associative arrays, and also cleaned up the code considerably. The next release will include new features such as joints and more advanced collision detection...
Mason
Extrawurst Wrote:
> the demo zip seems to be updated, but nothing seems to have changed but
> the framerate. Is it correct that now all the demos run incredibly
> slower than in the package befor ?
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