DMD 1.032 and 2.016 releases
Sean Kelly
sean at invisibleduck.org
Wed Jul 9 12:31:49 PDT 2008
Steven Schveighoffer wrote:
> "Sean Kelly" wrote
>> Steven Schveighoffer wrote:
>>> "Jarrett Billingsley" wrote
>>>> "Walter Bright" <newshound1 at digitalmars.com> wrote in message
>>>> news:g52v0a$13hh$5 at digitalmars.com...
>>>>> Koroskin Denis wrote:
>>>>>> Maybe, but so-called stable version should provide bug-compatibility
>>>>>> as well :)
>>>>>> But then, there are people who want to have certain breaking bugs
>>>>>> fixed. Can't please everyone.
>>>>> And we also have #288 where Sean wants a breaking language change put
>>>>> into 1.0. I cannot justify that, but fixing bugs where invalid code was
>>>>> accepted is justifiable.
>>>> I agree with your decision not to fix 288 in D1, but it *is* frustrating
>>>> to have bugs that were reported when D2 was not even a twinkle in your
>>>> eye not being fixed until D2.
>>> I have to say I wish D1 did have opEquals returning bool, but I'm on
>>> Walter's side on not changing it now. This is not a bug, but a design
>>> change. The original version (returning int) worked as designed, there
>>> was nothing 'broken' about it.
>> I'd consider this broken about it:
>>
>> bool isEqual( Object x, Object y )
>> {
>> return x == y; // fails
>> }
>>
>> You have to cast the result to bool.
>
> Again, behaves as designed :) The compiler and the runtime both behave
> exactly as the spec dictates. Designs decisions can suck, and be
> inconsistent with the philosophy of the project (as in this case), but that
> doesn't make them bugs. They are still arbitrary decisions, with no clear
> cut 'right' or 'wrong'.
Okay, fair enough :-) I'd still consider this to be a flaw in the spec
since the result of a logical operation should always be boolean, but
that's obviously just my opinion.
Sean
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