Monster 0.8 + Tutorial
Bill Baxter
dnewsgroup at billbaxter.com
Sun May 11 16:22:19 PDT 2008
Charles D Hixson wrote:
> Bill Baxter wrote:
>> Nicolay Korslund wrote:
>>> Anders F Björklund Wrote:
>>>
>>>> Nicolay Korslund wrote:
>>>>
>>>>> Hmm, that's true. Looks like the .m extension is also used by Maple,
>>>>> Mathematica and Objective-C, to name a few. I think I'll switch to
>>>>> the much less occupied .mo.
>>>> Gettext uses .mo for locale translations, but maybe that's still
>>>> "less".
>>>
>>> You are right, but I don't think that will be as much of a problem
>>> though.
>>>
>>> I guess the biggest issue with shared file extensions is on Windows
>>> and other
>>> GUI-based systems where users expect to open common file types by double
>>> clicking on them, or in other cases where it's easy to confuse what
>>> kind of file
>>> you're dealing with. Like if you have a year-old directory called
>>> all-math-scripts/
>>> and you're a regular user of Matlab, Mathematica and Maple - I
>>> wouldn't want
>>> to be that person :-)
>>
>> Well the other thing is code editors. They often decide which mode to
>> use based on file extension. I don't do anything with gettext mo
>> files, but a quick check reveals there is indeed an "mo-mode" for
>> emacs meant for editing those gettext files. So I'd avoid .mo too if
>> I were you.
>>
>> --bb
> How about .mn? Anything use that? Or .mon or .mns? It should be
> possible to come up with something that's essentially unique within
> three letters...if not, well ... mnstr?
I was going to say how about just .ms for "monster script", but
apparently that's already a 3DS Max Script. Too likely to clash with
the game-dev demographic.
But .mns looks good. Only thing I see using that is "AutoCAD ASCII Menu".
--bb
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