Blaze 2.0
Tom S
h3r3tic at remove.mat.uni.torun.pl
Mon Mar 16 19:48:29 PDT 2009
Jarrett Billingsley wrote:
> On Mon, Mar 16, 2009 at 3:44 PM, Mason Green <mason.green at gmail.com> wrote:
>> Blaze 2.0, a 2D game physics engine based on Box2D, is finally here. The testBed examples have been completely overhauled with Hybrid and Dog!
>>
>> Project page:
>> http://www.dsource.org/projects/blaze/wiki/WikiStart
>>
>> Testbed examples (win32 binary):
>> http://svn.dsource.org/projects/blaze/downloads/blazeDemos.zip
>>
>> I've taken a stab at writing a `getting started` section on the wiki, with clear (hopefully) instructions on how to compile. Comments, suggestions, contributions, and bug reports are appreciated in the dsource forum.
>>
>
> I get really strange performance. It runs.. choppy. Not slow
> framerate, just really choppy, in a nondeterministic manner. The
> Hybrid controls are also incredibly sensitive - one button press sets
> them to absurdly large/small values, usually freezing/crashing the
> app.
>
> My computer should be able to more than handle this. It's a dual-core
> Athlon X2 4600+.
They seem to work just fine on my machine and it's a single-core 1.7GHz
Centrino laptop with a Mobility Radeon 7500 GPU and 1.5GB of RAM... The
heavier tests (Compound shapes, Domino tower) seem choppy, but I don't
get any weird Widget behavior. The performance could be improved, cause
my simple profiling attempts seem to indicate that Blaze is abusing the
GC a bit.
Overall, great job, Mason! :D The demo is really fun and I'm proud that
my crazy GUI lib can be a part of it :)
--
Tomasz Stachowiak
http://h3.team0xf.com/
h3/h3r3tic on #D freenode
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