another d demoscene entry
#ponce
aliloko at gmail.com
Sun Oct 18 08:25:58 PDT 2009
> Same for me. It just crashes while loading. The debug version is more
> informative. It says:
>
> Error: CompileError : Cannot compile data/shaders/glow.fs
> LOG :
> (1) : error C5018: length of constructed vectors cannot exceed 4
>
> These three lines are not in log.txt, but everything else is. The
> log.txt is attached.
Hey, thanks :) !
Indeed there is an error.
uniform sampler1D tex;
gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a));
should be replaced by:
gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a).x);
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