another d demoscene entry
    #ponce 
    aliloko at gmail.com
       
    Sun Oct 18 08:25:58 PDT 2009
    
    
  
> Same for me.  It just crashes while loading.  The debug version is more
> informative.  It says:
> 
> Error: CompileError : Cannot compile data/shaders/glow.fs
> LOG :
> (1) : error C5018: length of constructed vectors cannot exceed 4
> 
> These three lines are not in log.txt, but everything else is.  The
> log.txt is attached.
Hey, thanks :) !
Indeed there is an error.
uniform sampler1D tex;
gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a));
should be replaced by: 
gl_FragColor = gl_Color * vec4(1.0,1.0,1.0, texture1D(tex, a).x);
    
    
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