Crash handler with stack trace
Leandro Lucarella
llucax at gmail.com
Wed Sep 23 11:13:41 PDT 2009
Jarrett Billingsley, el 23 de septiembre a las 12:03 me escribiste:
> On Wed, Sep 23, 2009 at 11:58 AM, bearophile <bearophileHUGS at lycos.com> wrote:
> > Leandro Lucarella:
> >
> >> Blaze is an engine AFAIK, not a program. And an engine to build games
> >> AFAIK, and game aren't usually a good candidate for benchmarking since
> >> they can't be automated.
> >
> > Blaze is a program that simulates 2D physics written in D.
> > http://www.dsource.org/projects/blaze
> > It's an engine, but it comes with an extensive demo that is and can be
> > used as benchmark. So I think it can be used for your purposes (but
> > I don't know how many memory allocations it performs).
>
> It performs *way too fucking many*. ;) Which, I suppose, would make it
> a good GC benchmark.
I'll take a look at the demos then, thanks for the tips.
--
Leandro Lucarella (luca) | Blog colectivo: http://www.mazziblog.com.ar/blog/
----------------------------------------------------------------------------
GPG Key: 5F5A8D05 (F8CD F9A7 BF00 5431 4145 104C 949E BFB6 5F5A 8D05)
----------------------------------------------------------------------------
Aprendan de la primavera, que antecede al verano, precede al inverno y
no lo anda diciendo por ahí.
-- Ricardo Vaporeso. Llanos de Luzuriaga, 1914.
More information about the Digitalmars-d-announce
mailing list