Wormhol 1.0 released
Eric Poggel
dnewsgroup at yage3d.net
Sat Apr 10 07:39:06 PDT 2010
On 4/9/2010 1:03 PM, digited wrote:
> (why SDL?)
I've been asking myself that same question. I realized a few months ago
the only thing in Yage I use it for is to create a window and get input,
and it's kind of sucky at window creation--you can't have more than one
and switcing to/from fullscreen is buggy.
NeHe's first tutorials already have code for window creation/input
handling on Win/Linux/Mac, so that will probably what I go to.
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