Wormhol 1.0 released

Eric Poggel dnewsgroup at yage3d.net
Sat Apr 10 07:39:06 PDT 2010


On 4/9/2010 1:03 PM, digited wrote:
> (why SDL?)

I've been asking myself that same question.  I realized a few months ago 
the only thing in Yage I use it for is to create a window and get input, 
and it's kind of sucky at window creation--you can't have more than one 
and switcing to/from fullscreen is buggy.

NeHe's first tutorials already have code for window creation/input 
handling on Win/Linux/Mac, so that will probably what I go to.


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