MinPSPW supports D

Jacob Carlborg doob at me.com
Fri Oct 29 04:00:06 PDT 2010


On 2010-10-29 07:12, Nick Sabalausky wrote:
> "Denis Koroskin"<2korden at gmail.com>  wrote in message
> news:op.vlbmgmt2o7cclz at korden-pc...
>> On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu
>> <SeeWebsiteForEmail at erdani.org>  wrote:
>>
>>> Found this with google alert:
>>>
>>> http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/
>>>
>>>
>>> Andrei
>>
>> I used D to code for my PSP almost two years ago with these tools
>> (GDC/D1):
>> http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
>
> About three and a half years ago another guy and I got GDC/D1 working
> (...sort of...) on GameBoy Advance:
> https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman
>
> The downside is there was abolutely no phobos/tango/druntime whatsoever, so
> a bunch of language features like structs and classes were unusable. But I
> got a trivial sample app running.

Didn't structs work? I would guess that what would be one of the thinks 
that should work.

> D is perfect for these sorts of systems. It's been years since I've actually
> had any time for homebrew, but back when I did I would have loved to have
> been able to use a fully-functional D (even if it was sans-GC) instead of
> dealing with the ancient C.


-- 
/Jacob Carlborg


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