gl3n - linear algebra and more for D
David
d at dav1d.de
Mon Dec 5 00:18:30 PST 2011
Am 05.12.2011 04:00, schrieb bls:
> On 12/04/2011 03:39 PM, bearophile wrote:
>> This seems the 15th D implementation of certain things I've seen so
>> far. Also to avoid further duplication I'd like 2D/3D/4D vectors (for
>> game or graphics purposes) in Phobos.
>
> Isn't he a nice guy ?
> Since 5, maybe 6, years bearophile is complaining that D is not Python.
> And in case that bearophile is not in the mood to complain he fires up
> some obscure benchmarks or he is telling you why language X Y Z is
> better than D. Pretty annoying imho.
>
> My 2 cents
>
> OK, Somehow your announcement implicates that you've implemented a
> DirectX wrapper. "gl3n provides all the math you need to work with
> OpenGL, DirectX or just vectors and matrices,,,
>
> True ? Avail. ?
> Bjoern
Hehe,
I wrote gl3n, because of a lack of alternatives and gl3n isn't intended
to be merged into phobos!
Oh DirectX, it is "just" "vectors and matrices", I think I'll remove
DirectX (also I never used DirectX, so I can't tell a lot about it),
thanks for pointing it out.
- dav1d
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