GC vs. Manual Memory Management Real World Comparison
Benjamin Thaut
code at benjamin-thaut.de
Wed Sep 5 05:27:38 PDT 2012
Am 05.09.2012 14:14, schrieb Alex Rønne Petersen:
>
> Where's the catch? From looking in druntime, I don't see where the
> allocation could occur.
>
Everything is in object_.d:
equals_t opEquals(Object lhs, Object rhs)
{
if (lhs is rhs)
return true;
if (lhs is null || rhs is null)
return false;
if (typeid(lhs) == typeid(rhs))
return lhs.opEquals(rhs);
return lhs.opEquals(rhs) &&
rhs.opEquals(lhs);
}
Will trigger a comparison of the TypeInfo objects with
if (typeid(lhs) == typeid(rhs))
Which will after some function calls trigger opEquals of TypeInfo
override equals_t opEquals(Object o)
{
/* TypeInfo instances are singletons, but duplicates can exist
* across DLL's. Therefore, comparing for a name match is
* sufficient.
*/
if (this is o)
return true;
TypeInfo ti = cast(TypeInfo)o;
return ti && this.toString() == ti.toString();
}
Then because they are const, TypeInfo_Const.toString() will be called:
override string toString()
{
return cast(string) ("const(" ~ base.toString() ~ ")");
}
which allocates, due to array concardination.
But this only happens, if they are not of the same type, and if one of
them has a storage qualifier.
Kind Regards
Benjamin Thaut
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