GC vs. Manual Memory Management Real World Comparison
Iain Buclaw
ibuclaw at ubuntu.com
Wed Sep 5 06:04:49 PDT 2012
On 5 September 2012 13:27, Benjamin Thaut <code at benjamin-thaut.de> wrote:
> Am 05.09.2012 14:14, schrieb Alex Rønne Petersen:
>
>>
>> Where's the catch? From looking in druntime, I don't see where the
>> allocation could occur.
>>
>
> Everything is in object_.d:
>
> equals_t opEquals(Object lhs, Object rhs)
> {
> if (lhs is rhs)
> return true;
> if (lhs is null || rhs is null)
> return false;
> if (typeid(lhs) == typeid(rhs))
> return lhs.opEquals(rhs);
> return lhs.opEquals(rhs) &&
> rhs.opEquals(lhs);
> }
>
> Will trigger a comparison of the TypeInfo objects with
> if (typeid(lhs) == typeid(rhs))
>
> Which will after some function calls trigger opEquals of TypeInfo
>
> override equals_t opEquals(Object o)
> {
> /* TypeInfo instances are singletons, but duplicates can exist
> * across DLL's. Therefore, comparing for a name match is
> * sufficient.
> */
> if (this is o)
> return true;
> TypeInfo ti = cast(TypeInfo)o;
> return ti && this.toString() == ti.toString();
> }
>
This got fixed. Said code is now:
override equals_t opEquals(Object o)
{
if (this is o)
return true;
auto c = cast(const TypeInfo_Class)o;
return c && this.info.name == c.info.name;
}
Causing no hidden allocation.
Regards
--
Iain Buclaw
*(p < e ? p++ : p) = (c & 0x0f) + '0';
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