GC vs. Manual Memory Management Real World Comparison
Benjamin Thaut
code at benjamin-thaut.de
Wed Sep 5 07:59:48 PDT 2012
Am 05.09.2012 15:07, schrieb Iain Buclaw:
> On 5 September 2012 14:04, Iain Buclaw <ibuclaw at ubuntu.com> wrote:
>> On 5 September 2012 13:27, Benjamin Thaut <code at benjamin-thaut.de> wrote:
>>> Am 05.09.2012 14:14, schrieb Alex Rønne Petersen:
>>>
>>>>
>>>> Where's the catch? From looking in druntime, I don't see where the
>>>> allocation could occur.
>>>>
>>>
>>> Everything is in object_.d:
>>>
>>> equals_t opEquals(Object lhs, Object rhs)
>>> {
>>> if (lhs is rhs)
>>> return true;
>>> if (lhs is null || rhs is null)
>>> return false;
>>> if (typeid(lhs) == typeid(rhs))
>>> return lhs.opEquals(rhs);
>>> return lhs.opEquals(rhs) &&
>>> rhs.opEquals(lhs);
>>> }
>>>
>>> Will trigger a comparison of the TypeInfo objects with
>>> if (typeid(lhs) == typeid(rhs))
>>>
>>> Which will after some function calls trigger opEquals of TypeInfo
>>>
>>> override equals_t opEquals(Object o)
>>> {
>>> /* TypeInfo instances are singletons, but duplicates can exist
>>> * across DLL's. Therefore, comparing for a name match is
>>> * sufficient.
>>> */
>>> if (this is o)
>>> return true;
>>> TypeInfo ti = cast(TypeInfo)o;
>>> return ti && this.toString() == ti.toString();
>>> }
>>>
>>
>> This got fixed. Said code is now:
>>
>> override equals_t opEquals(Object o)
>> {
>> if (this is o)
>> return true;
>> auto c = cast(const TypeInfo_Class)o;
>> return c && this.info.name == c.info.name;
>> }
>>
>> Causing no hidden allocation.
>>
>>
>
> Oops, let me correct myself.
>
> This was hacked at to call the *correct* opEquals method above.
>
>
> bool opEquals(const Object lhs, const Object rhs)
> {
> // A hack for the moment.
> return opEquals(cast()lhs, cast()rhs);
> }
>
>
> Regards
>
Still, comparing two type info objects will result in one or multiple
allocations most of the time.
Kind Regards
Benjamin Thaut
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