ACCU: Tuesday, April 30 - Manu Evans, "Using D Alongside a Game Engine"
Ali Çehreli
acehreli at yahoo.com
Thu Apr 25 10:06:36 PDT 2013
Please note that this presentation is outside of our regular schedule:
This one is on a Tuesday, not on the second-Wednesday of the month. We
are having this extra presentation to listen to Manu Evans who has
graciously accepted to repeat one of his DConf 2013 presentations for us.
When: Tuesday, April 30, 2013
Topic: Using D Alongside a Game Engine
Speaker: Manu Evans
Time: 6:30pm doors open
7:00pm meeting begins
Where: Symantec
VCAFE building
350 Ellis Street (near E. Middlefield Road)
Mountain View, CA 94043
Map: <http://tinyurl.com/334rv5>
Directions: VCAFE is accessible from the semicircular courtyard between
Symantec buildings <http://tinyurl.com/2dccgc>
Cost: Free
More Info: <http://accu.org/index.php/accu_branches/accu_usa/>
Post-mortem on experiments integrating D with a typical C/C++ game
engine as an extension language for use processing game logic. Topics
covered include dynamic C/C++ linkage, memory management, patterns for
usage as an extension of existing C/C++ code, issues encountered, and
other hairy details.
Manu Evans is a senior technology programmer in the video games industry
with 10 years commercial experience. He has worked at Remedy Games in
Finland, and Krome Studios in Australia, on titles including Alan Wake,
Star Wars, Spyro the Dragon, and many, many more. Manu is an expert in
hardware abstraction, low level systems and performance optimisation on
a wide variety of computer hardware.
---- Upcoming ACCU talks -----
Wednesday, May 8, 2013
Ben Gertzfield
Writing Testable Code in D
Wednesday, June 12 2013
Jeff Johnson and Austin Henderson
Conceptual Models: Core to Good Design
---------
The ACCU meets twice monthly. Meetings are always open to the public and
are free of charge. To suggest topics and speakers please email Ali
Cehreli via acehreli at yahoo.com
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