[OT?] LLVM Conference 2013 Videos Up
    qznc 
    qznc at web.de
       
    Thu Dec 19 00:37:21 PST 2013
    
    
  
On Wednesday, 18 December 2013 at 12:08:13 UTC, Paulo Pinto wrote:
> To see what game developers expect from their toolchains.
Function-level-optimization-disable is an interesting feature. 
The reason is games cannot use non-release/debug builds. Only 
single functions can be built in non-release/debug mode without 
violating their real-time constraints.
    
    
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