DIP22 : Private symbol visibility
Dicebot
m.strashun at gmail.com
Fri Feb 1 01:42:02 PST 2013
On Thursday, 31 January 2013 at 14:50:05 UTC, Jonathan M Davis
wrote:
> I see no point to the internal linkage stuff. What we need is
> for inaccessible
> symbols to not be put in overload sets. I'm not sure that it
> really needs to
> be any more complicated than that.
>
> - Jonathan M Davis
I predicted there will be some tension about internal linkage
stuff and mostly decoupled it from private stuff so that it can
be easily separated into another DIP and implemented in case
other part is rejected.
Still, no need for internal linkage is felt because D projects
are very small nowadays and does not involve complex separate
compilation systems and\or large teams of programmers working on
a single project. What internal linkage gives you is hard 100%
guarantee (verified by the compiler) that this piece of code may
be changed as you wish and it won't affect anything but this
module. Private can't give such guarantees without code breakage.
It is a widely used idiom in C/C++ that D currently has no
replacement.
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