Runtime code reloading in D, part 1

Jacob Carlborg doob at me.com
Sat Jan 5 03:15:24 PST 2013


On 2012-12-30 13:32, Benjamin Thaut wrote:
> An article about runtime code reloading in the context of game
> developement. A topic I'm currently working on in my spare time. I hope
> it holds some valuable information for everyone working with D.
>
> http://3d.benjamin-thaut.de/?p=25

This looks very cool. Question, are you manually triggering the code for 
generating the RTTI?

BTW, have you seen this old project implementing runtime reflection:

http://flectioned.kuehne.cn/

-- 
/Jacob Carlborg


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