DConf 2013 Day 1 Talk 6: Concurrent Garbage Collection for D by Leandro Lucarella
Sean Cavanaugh
WorksOnMyMachine at gmail.com
Mon May 27 03:34:48 PDT 2013
On 5/24/2013 11:12 PM, Diggory wrote:
> On 64-bit windows there is also the "GetWriteWatch" function which lets
> you access the dirty flag in the page table = no page faults = super
> efficient concurrent generational GC. Just a shame it doesn't exist on
> 32-bit systems for some reason.
There's all sorts of interesting stuff in 64 bit windows :) The user
mode thread scheduler is pretty cool.
On the flip side: 32 bit is in its twilight days, and I am reasonably
confident the next game I work on will be the last one that even
supports 32 bits. Then I can finally use all the new 64 bit goodies :)
32 bits will be reserved for phones and tablets (and even then
tablets will probably be making the switch pretty soon-ish)
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