Reviving BulletD -- again
BLM768
blm768 at gmail.com
Tue May 28 12:22:48 PDT 2013
On Tuesday, 28 May 2013 at 17:37:27 UTC, F i L wrote:
> I know Bullet is the most noteworthy open-source physics
> library, but if you intent is to have a D-style physics lib for
> games/apps you might have a lot more success porting a C#
> physics engine like Jitter
> (http://jitter-physics.com/wordpress/) over to D first (then
> possibly adapt some stuff from Bullet into the code once it's
> stable). Porting a C# codebase to D should be much less of a
> struggle.
>
> We use Jitter in our C# game libs, and in some cases we've
> experienced it even beating Bullet in terms of runtime
> performance in some test cases (granted I don't know near as
> much about performance tuning in Bullet).
That definitely looks like an interesting library; I might have
to research it more. However, I'll probably stick with Bullet for
now; it seems to be more mature, and since I'm leaning toward
using a binding rather than a port, Bullet is probably the easier
option because I don't have to fiddle with the C# garbage
collector.
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