Dgame 0.3.2
ed
growlercab at gmail.com
Fri Feb 21 15:37:33 PST 2014
On Friday, 21 February 2014 at 23:26:58 UTC, ed wrote:
> On Friday, 21 February 2014 at 14:32:00 UTC, Namespace wrote:
>> On Friday, 21 February 2014 at 14:03:35 UTC, ed wrote:
>>> On Friday, 21 February 2014 at 07:36:46 UTC, ed wrote:
>>>> On Thursday, 20 February 2014 at 23:42:29 UTC, Namespace
>>>> wrote:
>>>> [snip]
>>>>> That's nice to hear! I would be glad if you could share
>>>>> your level so I can post it on the website. :)
>>>>>>
>>>>
>>>> Sorry, missed this. I'd rather not hand it over in its
>>>> current form, it is pure hack and not exemplary D/Dgame code
>>>> :D
>>>>
>>>> If I get the chance over the next week I'll clean it up and
>>>> post it.
>>>>
>>>> Cheers,
>>>> ed
>>>
>>> On second thoughts, it isn't worth cleaning up. It is what it
>>> is and I leave it up to you to decide if it's too messy to
>>> put up on the website :D
>>>
>>> I've dumped it on github here:
>>>
>>> https://github.com/lyrebirdsw/dinvaders
>>>
>>> Cheers,
>>> ed
>>
>> Why not, I like it. It gives a nice retro feeling. :) Simple
>> but good images.
>
> OK cool, use it however you like :)
>
>> I had to adjust a few things, to make it work on Windows (you
>> used an ulong for array indexing - dmd 2.064.2 on windows
>> seems not to like it.)
>
> Yes, it had very little testing but hopefully you find a use
> for it.
>
> On a side note, the author in the code is Stewart but it is
> still me :). It is my middle name, which the auto-header vim
> script grabs from the login.
>
> Cheers,
> ed (stewart)
I just saw it up on the website, very cool, thanks :)
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